Chad Boeninger presented about Adapting Library Services to the Needs of Gamers the first half of this session. I found this really interesting, even though I am a gamer I’d never really thought about the differences between gamers and non-gamers. For example: game encourage decision making, interaction, and imerision. Gamers learn by doing, if they try something and it fails they will try another way, there is no one right way to achieve your goal games teach problem solve skills and team work games are hard, perseverance pays off So how do we reach these people? Bookmark on Delicious Digg this post Share on FriendFeed Share on netvibes share via Reddit Share with Stumblers Tumblr it Buzz it up Subscribe to the comments on this post Print for later Tell a friend



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