Teach Me More! Fun & Gaming in Libraries

November 1, 2007
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world-of-warcraft.jpgChad Boeninger presented about Adapting Library Services to the Needs of Gamers the first half of this session. I found this really interesting, even though I am a gamer I’d never really thought about the differences between gamers and non-gamers. For example:

  • game encourage decision making, interaction, and imerision.
  • Gamers learn by doing, if they try something and it fails they will try another way, there is no one right way to achieve your goal
  • games teach problem solve skills and team work
  • games are hard, perseverance pays off

So how do we reach these people?

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